LORD MARROWGAR
Lord Marrowgar is the first boss in ICC and one of the easier bosses, on both normal and heroic. In 10 man, this boss requires only 2 tanks in both normal and heroic modes, where as the 25 requires 2 on normal and 3 on heroic. As far as healers go, we usually run 2 on 10 man, and 6 on 25.
The Fight:
When you start this fight, the tanks need to stack up so that the cleave he does can be split between them. Everyone else needs to stack up behind Marrowgar, in melee range, with only hunters on the outside, but still behind. Marrowgar will target someone and place a strip of flame on the ground that will deal damage to anyone in it’s path. With everyone stacked up, the only people that would have to move would be tanks and hunters. Tanks should coordinate the way they will move before the encounter. We usually go right 3-4 times, then go to the right to the first open spot, and continue to go right untill bonestorm.
Also while Marrowgar is not bonestorming, he will choose 1 person in 10 man, and 3 people in 25 man to bone spike. Bone spike does initial damage, along with an extra 10% health every second untill it’s destroyed. These must be destroyed as soon as possible.
While bonestorm is going, the closer you are towards his center, the more damage you take, so make sure that you dont stand in the middle of his hit box.
About 6-8 seconds before bonestorm, we usually have everyone except for tanks spread out. During bonestorm, Marrowgar will target someone, and speed towards them, and then stop where they were when he targeted him. After20 seconds in normal(30 seconds in heroic), he will stop bonestorming and can be tanked again. At this time tanks should stack up again, and as the rest of the raid moves back into melee range.
Heroic – In heroic mode, other than him hitting harder, only 2 things change. The flames he puts on the ground last 8 seconds instead of 3. Secondly, he will continue to bone spike while bonestorming. With the addition to the extra bone spikes, the raid should make sure that ranged should still spread out, but make sure they dont stand near the spikes, only 1-2 melee should be near a spike while they’re up.
Abilities:
Bone Slice - This is Lord Marrowgar’s cleave attack, it will hit his target, and up to 2 nearby allies.
Cold Flame – This is the strip of fire he throws towards a targeted player during the tanking phase, this lasts 3 seconds (8 in heroic)
Bone Spike Graveyard – A casted spell that will impale 1 person (3 in 25 man) that will deal initial damage, and then an additional 10% every second before it’s destroyed.
Bone Storm – Deals damage to everyone to the raid every 2 seconds, the closer to the center of his hit box you are, the more damage you’ll recieve.
Feral Tips:
Bear
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If you are MTing, make sure that you pop berserk in the beginning after your first lacerate and then spam mangle and maul, this will help your initial threat so that your raid can lay into him right off the bat. This will also allow your raid to pop Bloodlust (Heroism) at the start without the worry of losing threat.
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Marrowgar’s hit box is extremely large, so while he is bonestorming, you can reapply your lacerates with ease without taking very much damage.
Cat
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Since everyone is stacking up, you can use swipe when bones spike happens, the only spikes you should not be able to hit would be the ones that are applied to hunters.
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Marrowgar’s bonestorm is an AoE, so if you’re talented into Preditory Instincts (which you should be if you’re a cat.), you’ll take 30% less damage from it, so you can stay at the edge of his hit box, and mangle / reapply bleeds without having to worry too much about your health.